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Devlog
End of Sprint 4 (Final Demo)
December 10, 2023
by
KroneDev
We have now completed all the work we set out to do for a final demo. Is there more work that could have been done? Yes, always, but we're happy with this current end product. Changes / Additions: - P...
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New Card Designs
November 28, 2023
by
inuzhi
Exciting news! We've given our card designs a major facelift, transitioning from intricate tarot-style images to sleek vector illustrations. Why the Change? We have received feedback regarding the car...
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Sprint 4 - Week 1
November 27, 2023
by
KroneDev
A more recent build was made and has been tested (a devlog will be posted later this week regarding testing). Plans have been discussed and made for the rest of this sprint, and should be achievable...
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Sprint 3 - Week 2
November 12, 2023
by
KroneDev
Changes based on feedback are proceeding nicely, on schedule to have a nice, new, clean build in a weeks time. Notes: - All abilities buffed by at least 2x, and at most 4x - Enemy scaling occurs every...
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End of Sprint 2 (Closed Game Loop)
October 29, 2023
by
JoshuaLudick
End of Sprint 2 (Closed Game Loop) Game loop and visuals completed for final beta build. Playtest version is ready. Changes / Additions: - Friendly fire damage is reduced, enemies do 10% damage to eac...
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Sprint 2 - Week 2
October 22, 2023
by
KroneDev
Game loop, and visuals are progressing. Should have a playtest version ready by the end of this sprint (1 week). Changes/ Additions: - Skeleton enemy type added - Enemy health/ damage adjusted - Playe...
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Sprint 2 - Week 1
October 16, 2023
by
KroneDev
Steady progress on development. - Player model finishes, textured, and animated in mixamo - Player model and animations implemented - Air Burst, Earth pillar, Ice field, and Target dummy, all now appl...
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End of Sprint 1 (Base functionality)
October 09, 2023
by
KroneDev
Over the past 2 weeks, we have completed the planning and got started on the game (yay!). The end result is: - Player moving about with LMB - Selecting cards with QWER / 1234 - Using LMB or RMB, the p...
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