End of Sprint 1 (Base functionality)


Over the past 2 weeks, we have completed the planning and got started on the game (yay!).

The end result is:
- Player moving about with LMB
- Selecting cards with QWER / 1234
- Using LMB or RMB, the player can throw the card, or set it as a trap
- 10 different base abilities 
- 11~ interactions between the abilities (only 1 planned that is missing)
- Enemies with simple AI, that move to the player and attack (these enemies can be killed :) )
- On screen indicators for which cards are currently in hand (via text, but soon to be actual, animated cards)
- Simplified VFX for each ability and interaction

Get Cardmancer

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