Sprint 3 - Week 2


Changes based on feedback are proceeding nicely, on schedule to have a nice, new, clean build in a weeks time.


Notes:
- All abilities buffed by at least 2x, and at most 4x
- Enemy scaling occurs every 3 waves -> 7 waves
- Move indicator visuals improved
- Air burst "trap" card, is no longer a trap, but a "dash" of sorts
- Wave 4 is now ghosts as its meant to be, though this may change this week
- Traps placed on the ground are now more consistently triggered by enemies, and also have an indicator for when they are active
- Controls appear briefly on screen at the start of each game
- Most sounds have been implemented
- Every 5 waves, the player will be given a choice to upgrade a card slot
- - Cards thrown from this slot will have the upgrade applied to them (damage, cooldown, radius)

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